Decoy
| Stat | Starting Pool |
|---|---|
| Might | 5 |
| Speed | 9 |
| Intellect | 5 |
You get 3 additional points to divide among your stat Pools however you wish.
First-Tier Decoy
Effort: Your starting Effort is 1.
Speedy: Your Speed Edge is 1, your Might and Intellect Edge are 0.
Cypher Use: You can beat two cyphers at any one timne.
Weapons: Practiced with light with an inability with medium and heavy weapons.
Starting Equipment: Appropriate clothing and one light weapon of your choice, plus one expensive item, two moderately priced items, and up to four inexpensive items.
Special Abilities: Choose four of the abilities listed below. You can’t choose the same ability more than once unless its description says otherwise. The full description for each listed ability can be found in Abilities, which also has descriptions for flavor and focus abilities in a single vast catalog.
- Block: You automatically block the next melee attack made against you within the next minute. Action to initiate.
- Danger Sense: Your initiative task is eased. You pay the cost each time the ability is used. Enabler.
- Distraction (1+ Intellect Point): You make a big scene, pulling a target’s attention to you. All tasks are eased for other players against this target for one round. All your actions towards the target are hindered. You can continue to spend 1 Intellect point per round to keep the target’s attention. Action.
- Find the Way: When you apply Effort to a navigation task because you don’t know the way, are lost, are attempting to blaze a new route, need to choose between two or more otherwise similar paths to take, or something very similar, you can apply a free level of Effort. Enabler.
- Fleet of Foot: You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered. Enabler.
- Improved Edge: Choose one of your Edge stats that is 0. It increases to 1. Enabler.
- Snacks (2+ Speed Points): You quickly produce snacks to aid your allies. Any ally that eats your snacks has all of their PANIC! rolls eased by 1. For each Speed point beyond the first 2 points you spend you may feed another ally. Action.